![]() ![]() Note from the OP: Since I do not have the ratio of WIS to G-Healing is, I prefer to place points into Evangelical Theory (G-healing talent) over Religious Knowledge (WIS talent). When more levels are released, I will come back and visit these builds and analyzed what knowledge points will fill in for the newer levels. These builds are also for level 50 cap currently. There is also an item called Memory Tome that will reset your knowledge points for the current class but are fairly expensive (currently: 499 AP.) Remember, plug the points in how you feel best compliments your play style of Cleric. Many of these Knowledge Point builds are theorized through the talents in what would be the best those particular points will bring. There are two ranks of these 3 certificates and will be automatically upgraded to the higher rank when your class level has reached the appropriate level for it. The Cleric certificates benefit them greatly by increasing WIS, increasing INT, and increasing Mana Pool. Although it is not desired as much as G-Healing and Cast SPD, any little bit that is on the gear will only improve the Cleric’s ability to perform their job. M-CRIT rate does affect the critical rate of healing as well. Faster heals can be the difference between life and death! This will increase the potency along with stacking WIS.Ĭast SPD is always another desirable secondary stat. G-Healing is needed for the general healing that a Cleric will do when they are grouped with fellow adventurers. This is not an entirely sought after stat unless exclusively going a DPS Cleric build or going for DPS gear for solo play. For a Cleric, M-CRIT applies to heals as well. LCK is a general stat that all classes will want since this increases both M-CRIT and P-CRIT rates. AGI is used for the Cast SPD it provides granted it takes a large amount of AGI to make a difference. Funnily the game is exactly one month older than WoW.WIS is needed to increase both G-Healing (general healing) and P-Healing (personal healing.) This is mainly sought for the G-Healing properties.ĪGI increases Parry, EVA, ATK SPD and Cast SPD. Either last patch for 1.0, or modded 2.0 with potency removed. So this is kind of a reverse recommendation of trying the UN-updated game without expansions. (even though the p2w advantage is still exponentially smaller than after every content update) The base classic game on the other hand is fantastic because you get to enjoy it without the features making p2w worse and actually disabling cash shop gold purchasing completely so you can't pay for big advantages. Plus they kept putting more and more restrictions on the open world pk, removing interactions with people. (Why play a trojan that did the most melee damage in the game but it was super hard to land hits on people, while ninja does the same damage but you only need to get close to the enemy instead of predicting the exact spot where an enemy lands and the exact timing of them standing there for 0.1 seconds? Literally 0 reason.) except they used different new armor and weapon sets so you couldn't transfer over. So the game slowly devolved into more and more greed while adding new classes that were stronger versions of an old class making them irrelevant. The biggest joke was the nobiility system which was the BIGGEST individual source of potency, and it was literally "spend our gold for 0 bonus, but if you've in the top 50 most gold wasted on the server you get bix potency boost based on your rank" It was impossible to earn more gold by farming than you'd get by throwing a 100 dollars into the game because the cash shop upgrade items were sellable. Having like 10-20 points higher potency gave you something like 50% damage reduction which means that using your credit card not only gave you better upgraded armor with more defense, but also a secondary huge damage reduction if you spent more than your enemy. 1 point higher potency already means you are immune to getting 1shot, in a game where melee classes are balanced to killing in 1-3 hits because of how difficult it is to land them. If you're lower, you get absolutely nothing. If you have higher potency in pvp than your opponent (basically gear score) you got a big damage reduction in pvp based on the difference. So the expansions aren't actually that great in the end but the original game is fantastic.įor example, the potency/battle power system. The pvp in the game was amazing but the publisher kept adding more and more new P2W systems fucking with the power balance. I just found out a couple weeks ago that there are a couple of private servers running classic Conquer Online with a decent playerbase.
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